Unhuman
In short, this game is inspired by that feeling you get when you’re waiting for the bus on a cold night and you wish you could just take off and fly or when you’re being hassled at work and pray for laser eyes. It uses the White-Wolf Games‘ original World of Darkness system — Hunter: the Reckoning in particular. In my group, we created character sheets for ourselves and imbued our make-believe versions with superpowers, but I see no reason why you couldn’t make up your own characters.
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