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Addendums and Errata

While just about any source book set in White-Wolf’s World of Darkness will do, the core rules I’ll be using for Unhuman are those found in Hunter: The Reckoning.  I chose this in part because I found it at the local Goodwill for a buck and change, but also because the game is ostensibly about normal folks fighting werewolves and vampires.  What I sought for Unhuman was a simple system that focused on being a basic human person in White-Wolf’s game system, as opposed to being immortal or magic or a ten-foot beast-person with an unquenchable blood lust.

As it turns out, this is not strictly the case, as the titular Hunters all have supernatural powers that they use to fight the supernatural evils that plague the world.  Maybe this bargain — losing one’s humanity in order to save humanity — is part of the conflict, I don’t know.  I never followed this game back when it was first published and the original World of Darkness existed.  It’s not what I had expected, but it will do.

Still, there are a few things we will need to ignore and a few things I am going to have to change.

Ignore

With Unhuman, I assume the characters will be portraying themselves in our world.  If you’re not playing this way, you may find the “Nature,” “Demeanor,” “Concept,” and “Backgrounds” sections useful for character creation.  Otherwise, you probably don’t need them.  A player ought not require roleplaying aids to act like his or herself.

“Virtues,” “Creeds,” “Conviction,” “Edges,” and “Derangements” are all game concepts associated with Hunters and serve no purpose here since we’ll be using our own superpowers system.

Changes

Lethal Damage may be soaked by any character or NPC using half their Stamina rating, rounded down.  While I don’t want to take the teeth out of lethal damage too much as the characters are normal weak people as opposed to powerful heroes, some of the powers may build upon this ability, so I want to have a starting point for that.  Not to mention, the death of a character you’ve invented sucks whereas the death of a character when that character is you is another matter entirely.

The skill “Occult” in the Knowledge column on the character sheet will be replaced by a new skill; “Lore.”  Hunter assumes a supernatural, magical, spiritual current flows beneath and around the mundane world most people see.  However, aside from the newly emergent superpowers, Unhuman has no such knowledge base to concern itself with.  “Lore” functions in a similar way to the “Academics” or “Science” skills, but is concerned primarily with the esoteric and strange, from Greek mythology to Illuminati conspiracy theories.

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